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BrightSign XC4055
Beginner
BrightScript
BSN.Cloud
fromArduino
GPIO
HTML
LocalWebServer
RSS Feed
TimeServer&Schedule
PC
セットアップなど
UPS
Display Device
Display
LED
Projector
管理&制御について
SphereProjection
DomeProjection
ProjectionPreViz
Camera
Lighting
LED Bar
Media Server
Disguise(D3)
Controller
Sensor
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IR Camera 比較まとめ
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Sample
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BlackTrax
xR
AR
WebAR
VR
Others
Study
①Mathmatics for 3DCG
②Mathmatics for 3DCG
③Mathmatics for Graphics
VideoProduction's Method
Shader周りの学習帳
3DCGことはじめ
Knowledge
Cable
Ethernet
Video
CAD
CAD_ファイル形式
File Format
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電気のこととか
現場で役立つアイテム
機器
Untitled page
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NOTE&TIPS
WebM5.1ch
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☆Dev Phase
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Standard
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uGUI
Assets
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AVProVideo
3DCG
Particle
Phisycs
Lighting
Shader
PostProcessingStack
ShaderGraph
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Study
PickUpTutorial
Other
AR
VR
ProjectionMapping
WebGL
Windows
Device Control
Character Animation
ScreenKeyboard(Tabtip)
Unreal Engine
BluePrints
Twinmotion
Material
VR
How to create VR contents
Virtual Production
VectorWorks
Others
Blender 2.8
Cinema4D
Houdini
LightAct
Audio
LuaScript
CustomShaders
Processing
Quartz Composer
RealityEngine
RunwayML
SparkAR Studio
SPAT
Smode
Hardware
マイコン周り
Arduino
ESP-Wroom-32D
Raspberry Pi
Others
Audio
Audio over IP
Source Device
BrightSign
BrightSign XC4055
Beginner
BrightScript
BSN.Cloud
fromArduino
GPIO
HTML
LocalWebServer
RSS Feed
TimeServer&Schedule
PC
セットアップなど
UPS
Display Device
Display
LED
Projector
管理&制御について
SphereProjection
DomeProjection
ProjectionPreViz
Camera
Lighting
LED Bar
Media Server
Disguise(D3)
Controller
Sensor
Depth Sensor
Kinect Azure
IR Camera 比較まとめ
LiDAR
Others
3D Printer
3D Scanner
Module
Language
CMD
Shader
GLSL
Sample
GAS
Tech
AI
Deep Learning
MachineLearning
画像生成AI
チャットAI
VirtualProduction
BlackTrax
xR
AR
WebAR
VR
Others
Study
①Mathmatics for 3DCG
②Mathmatics for 3DCG
③Mathmatics for Graphics
VideoProduction's Method
Shader周りの学習帳
3DCGことはじめ
Knowledge
Cable
Ethernet
Video
CAD
CAD_ファイル形式
File Format
現場関連
電気のこととか
現場で役立つアイテム
機器
Untitled page
TagList
Live&Control
NOTE&TIPS
WebM5.1ch
発想ワークショップ
PickUpTutorial
POINTCLOUDS from 2D images (+depth)
As requested, here is a toe file with 2D images (+depth) rendered as a pointcloud and morphing. Don't hesitate to contact me for further information EDIT : My first upload was a non standard zip file, it's modified and should work now.
GoogleMapsのポリゴンデータを取り出してPointCloud化する方法 - Qiita
#はじめに GoogleMapsの都市モデルってかっこいいですよね! 今回はフォトグラメトリ(Photogrammetry)という手法を使ってポリゴンおよびポイントクラウド情報を取り出す方法をご紹介します。 <blockq...
測域センサでインタラクティブ!(3) - Qiita
[測域センサでインタラクティブ!(1)](https://qiita.com/snafkinliberty/items/b917cb02c70c7c95e64b) [測域センサでインタラクティブ!(2)](https://qiita....
Runge Kutter Particle System
Runge Kutter Particle System This TOX allows you to write very simple GLSL code to handle force fields in TOPs. You can set both spacial and ageing limits for particles, just like in the particle SOP. It uses the runge Kutter Method https://de.wikipedia.org/wiki/Runge-Kutta-Verfahren to calculate precise motion. The TOX is supposed to be used in a feedback loop as shown in the demo files.
Study for fulldome with photogrammetry and TouchDesigner
Study for fulldome with photogrammetry and TouchDesigner A few kilometers from Barcelona in the town of Torrellas de Llobregat. The Can Riera Caves are located. These are clay stone cavities that have been molded by rain and wind over the centuries. We discovered these caves during a family outing and I didn't expect to find anything like that and so close to home; Its walls of sinuous shapes and an intense orange color immediately enamored us.
Paintscapes-Alienscapes
You can see whole artwork, here: Paintscapes: https://vimeo.com/showcase/5073598 Alienscapes: https://vimeo.com/showcase/4536324 Alienscapes+: https://vimeo.com/showcase/6612728 The artworks "Paintscapes" and "Alienscapes" are an artistic & theoretical research on the Nature's fractals, perceived by the viewer as Landscape Scenes. In their technological part, they consist of Digital (New) Media (3d animation / data visualization, music visualization, live visuals) and Analog Media (Watercolor & Inks).
GPU Trail using vertices of mesh in TouchDesigner
TouchDesignerではGPU Instancingの機能を使うことで簡単にたくさんのパーティクルを描画することができます。今回はメッシュの頂点情報を元にオブジェクトを生成して軌跡を表示してみました。プロジェクトのダウンロードはこちら
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